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Preparing Your Project

Brender Cloud supports two types of project files: .blend and .zip.

The .zip format offers more flexibility if you have additional relative assets or files (such as caches) that cannot be packaged directly into the .blend file.

Below are guidelines on how to prepare your files for upload.

Using a .blend File

When submitting a .blend file to Brender Cloud, please follow these recommendations:

  • Packing External Assets:
    Embed external assets into your .blend file by navigating to File > External Data > Pack Resources. This packs data such as fonts, images, libraries, and sounds directly into the file.
    After packing, save your file (consider renaming it with a suffix like _PACKED.blend to differentiate it).

  • Packing Linked Libraries:
    If your project references other .blend files (via linked libraries), use File > External Data > Pack Linked Libraries to include those files in your project. Remember to save after packing.

  • Using Relative Paths:
    Ensure that all file paths for external assets are set to a relative format (using //). This helps our render nodes correctly locate your assets when processing your project.

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